command block redstone output. Command block pressure plate 1. command block redstone output

 
Command block pressure plate 1command block redstone output It is really only effective for up to 10 outputs

The length is determined by the second set of coordinates. I tried this using /testfor @e[type=!Zombie] but that does not work as it detects the player or any other mob. If/Else statements are used in programming so that if something is true, do things, but if it isn't (false), then do other things. The "Redstone" needs to be lowercase. Would anyone be able to explain to me why the following code in a command block (repeat, unconditional, always active) will activate a redstone comparator: /execute as @p [nbt= {SelectedItem: {tag: {display: {Name:" {"text":"save"}"}}}}] run say hi. When the minute is over, it reaches command blocks which teleport. jort57. Follow. See also: Redstone circuit. Pulse continues through "Test for [Air Block] Command Block" with redstone repeater and tests for [Pumpkin/Flag] on specified. By using the blockdata command, you. Yes. . I'm working on an adventure mode map, and running into a snag. Improve this answer. In Bedrock edition there's a seaparate object ID for the lit block state of the redstone lamp: So instead of using block states like you would in Java edition: setblock x y z redstone_lamp [lit=true] You should specify the object ID for the lit redstone lamp: setblock x y z lit_redstone_lamp. As a result, players cannot use command blocks in Survival Mode. Naturally, these new command block would be configured to spawn more command blocks ad infinitum. Redstone only outputs if the command block succeeded, aka, nbt= {SuccessCount:1} or more depending on what it returned. Pistons are a key ingredient for sugarcane farming. Basically if it's 1, it will set its own SuccessCount to 0. Quote from Blitzgrutel If I remember correctly, it's possible to use the /gamerule command to disable it. r/redstone • I found this weird bug where pistons that are placed under a powered block don't get updated when the block is de-powered if the redstone dust on top of the block has a signal strength that is an even number. 298 6 50 then have a comparator running out. Place a repeating command block that has the command. It’s also possible to separately control the output of each side (only output on one side or different outputs on each side), by using the. LastOutput: The last line of output generated by the command block. So you get a repeating command block that is always on, and in it you put the following: testfor (entity or player name here) that’s it! You could also detect in a certain radius or coordinate using testfor entity or player name here[r=(radius here) Example: testfor JeremythekidRS OrThe JSON text component uses the "score" tag to display a score based on target and objective. It will light all the redstone lamps within the specified area. 5 and 1. Set block and reset timer. 70A redstone repeater is a block that produces a full-strength output signal from its front when its back is powered, with four configurable delay settings. any way to do this without a redstone torch ?rob5300 In version 1. Jump to Forum. Set a command block (let's call it CB2) that detects if a player is in the zone (same as the one you had before, but with +1 to every digit): /execute @a[dx=xn+1, dy=yn+1, dz=zn+1] ~~~ scoreboard player set. so, some of us want these, and i have never seen one anywhere so i made some, some use redstone blocks as a bit of a io solution and others are straight up command blocks, ill label the redstone ones as (rs) all of these designs are made with repeating and chain command blocks and have to be connected in the order they are mentioned (I. 9 patch for Minecraft. Though it will link to any block, not every block can act as a display or source. test for @p [x=~,y=~,z=~,r=1] run a comparator out of that command block into a block with a Redstone torch on the other side. ok, so first off the commands won't work currently because although you have a command block chain you have an 'Incomplete' on as you have all the command blocks as chain command blocks so you have the middle of the chain but no start, to fix that try replacing the first chain command block (The one furthest back) with a repeating. Make sure that length of redstone is 15 long. the thing is, I want it to only run the output command once. One simple way to do that is to have another row of hoppers, each with a comparator facing a command block, with redstone dust on top of the hoppers. That's the most simple way. Placement. You can specify multiple arguments by separating them with commas. The last command block in the bottom will always have the "gamerule commandBlockOutput false" command; and a redstone block riding it. this wouldn't require a delay and should be mostly multiplayer compatible. It will only output one or zero depending on whether it does exist or. Redstone components include power components (such as redstone torches, buttons, and pressure plates), transmission components (such as redstone dust and redstone repeaters), and mechanism components (such as pistons, doors, and redstone lamps). You can put comparator behind command block in which is. Companion Map. I need to fit a small redstone device in a 2x2 area, but the device requires the redstone signal of a command block. Replace {entity} with the selector for the entity that you want to run the command. In Minecraft 1. By adding a torch to the side of the command block and connecting it with redstone to the comparator's side input, you will reset the comparator after each test. Place a redstone torch next to the blob. Depending on your command, you. That does not answer his question. Take a moment to read that last paragraph again if you need to, because you’ll need to. I'm tryging to make a command block output a redstone signal at a specific time of day. /give @p minecraft:command_block. Be able to output a redstone signal via the death of the players cat. So say you have an execute command that runs an. A transmission circuit is a redstone circuit that allows redstone signals to move from one place to another. For all it knows, a skeleton shot a zombie then the rotten flesh fell through a tripwire. Then, choose the “ Create New World ”. I'm trying to have it output a redstone signal to open a piston door, when a player gets within range. I was wondering if there is a way to use command blocks to test for zombie pigs within a radius of the command block, and if true, output a redstone signal via a comparator. /execute @e [type=Player] ~ ~ ~ detect ~ ~-1 ~ minecraft:grass /setblock X Y Z minecraft:redstone_block 0 replace This will mean when a grass block is 1 block below them (standing on it) So. getInput, turn a redstone output on or off on a given side of a computer using rs. The stats command. 0. It may have changed slightly, but I used to give empty command blocks a success count of 15 with the blockdata (now just data) command, and with a comparator attached and redstone looping back around to update the command block, which gave. You could use the command /execute as @e. Block G3 setblock pos1 redstone_block. time = 18000) and output a message in the chat to everyone if that time returns true. If [Air Block] is absent from specified stand (other block currently in it's testing position), pulse continues without replacement b. @p targets the nearest player, and should only pick the single closest player to the command block. Redstone wire can transmit a signal only 15 blocks – after that it needs a repeater to boost the signal back up to full strength. you could just put the pressure plate immediately above the command block. 5] ^ this command will display the number of items in chat. Set the Block Type to Repeat. It says "foo" "bar" and the final one should be "caz" but the repeater doesn't work. Including items you drop onto the brick (Press Q). To test if Alice is online: testfor Alice To count the number of players in Survival mode within a 3-block radius of (0,64,0): testfor. But this doesn't work. Adjust the commands for the number of blocks of redstone required and. Block G2 setblock pos3 redstone_block. 5. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. To have it continuously check, set it to repeat. Make sure the redstone_block one is on top and the lapis_block on the bottom, now simply put a redstone_block in between the two command blocks. In the shown schematic, chest A is for items such as uncooked meat, chest B is for fuel such as coal, and chest C holds the output. Repeat Command Blocks (blue) are the same as Impulse blocks, but will execute the command every tick rather than once, so long as the block is powered. Type /gamemode c and hit Enter to enter creative mode. And when it does, the signal doesn't affect the next block. 9 Command block clock 10 Piston clock 10. 0. If you specify a condition and that condition is true then the command block can output a redstone signal. if you put a comparator coming out of this command block, VIOLA YOU HAVE WIRELESS REDSTONE. In it type the following command: execute if entity @a. Will output a signal, even if the execute command has no 'run' part at the end. As for the other two, I will try. Have it so the comparator strength given from a command block testing for a number is relative to the limit value given. Command block command for message: /say <message>. help gives you that success without having any annoying sideeffects. The command blocks simply destroy the redstone block then respawn it using the following commands: /setblock ~0 ~0 ~-2 air /setblock ~0 ~0 ~-4 redstone_block Simple, but fun. Furthermore it is important that you use the command with selector commands (I use range)! On my world I tested it with the command gamemode /gamemode 1 @p[r=3,rm=1]. Setting it to repeat fixes this, but then the message spams the chat log. They will execute a command when they receive a redstone signal. second computer takes in 2 inputs and outputs a redstone. ), including full-block mechanism components (command blocks, dispensers, droppers, note. Block G3 setblock pos1 redstone_block. 3. 3. 4) Set the following commands left to right on the bottom row: /testfor @p[m=3] /testfor @p[m=0] /testfor @p[m=1] 5) Block command block output, type: /gamerule commandBlockOutput false. Changing Metadata doesn't seem to have affect, nor command return boolean (as onCommand(Command command, CommandSender sender, String alias, String[]. TahoeBennie •. (Which. This block can't be crafted, and only server operators are allowed to place and use them. The most basic power source, redstone torches grant power with a signal strength of 15 to any adjacent redstone dust, or to the block above them, from which a redstone dust signal can then be taken. In other words, when it comes to comparators and conditional command blocks, we have equivalents to the old commands: I tested the /testfor command and i found it was great! I powered the command block with a button but when the button wasn't pressed anymore the command block had still a redstone output. 4. I used this in my CTM map. •. He wants to detect when a player types a specific phrase in the chat and receive an output as a result, not spam the chat with blank text. g. The repeating command block will perform server commands over and over again when attached to a redstone circuit. The standard way to get a random output in Bedrock Edition is /scoreboard players random, an MCBE only command. I've swapped it out for a comparator but that just activates the block immediately and never works again. r/MinecraftCommands In the Top 1% of largest communities on Reddit Hello all. This and the chain command blocks should contain the actual commands you want to activate when the condition is met. Here are all of the commands that you can enter into a command block hope you enjoy. How can I. It gets powered, makes a signal, powers the setblock command block, that command blocks sets a redstone block next to the redstone dust, and viola. Here you go: summon minecraft:falling_block ~ ~2 ~ {BlockState:{Name:"command_block"},Time:1,TileEntityData:{Command:"/fill ~-15 ~5 ~-20 ~-15 ~1 ~-20 redstone_block. The activation order will be along this line: At every redstone block the command block at the lower coordinate will be executed first. 4 Compact Sticky Piston Clock (D). therefore, if the last time it ran it was successful, it will power the comparator. How do I turn off the output for a single command block? Unfortunately, you cannot do this without modding the game. Warning, this can poison them if they get too close. On chat: /scoreboard objectives add SteppedOnDiamond dummy "SOD". This means that the Output signal will register one-tenth of a second slower than the input signals. @MBraedley Chest's animation is not stored in NBT, it's like the direction an enchantment table's book is facing. A command block can execute commands when activated by redstone power. The black wool is the input. Step 6: Test It Out! (Video) Now you've successfully made a silent, fast, reliable, and new 3x3 Command Block door! Enjoy! Minecraft 3x3 Door - NO PISTONS!!!!!: What you'll need: 18 command blocks 9 blocks of your choice (for the door) Redstone Dust 1 lever or button. Block G1 setblock pos2 redstone_block. Redstone. an already-activated command block does not respond to other. Best. So I was using a command block and I made it unconditional, repeat, and always active I put the command /execute if entity @p [distance=5] and I put a redstone comparator in front of it but when I walk near it, the redstone comparator doesn’t activate I need help. Share. If you want to set up multiple commands, use redstone wire to link them up. Hi I was wondering if there is a way to make a command block let out a redstone output when the command "happens. You would do this by ordering your command blocks in execution order, if you want to find out what order they execute (create a dummy objective called debug) type. If the source isn't. First are the power source components in Minecraft, these components omit power that can then be used to activate devices such as pistons, doors, lights, or command blocks. Minecraft is at a point where there just is no need for any redstone in command block contraptions at all (in fact, you don't even need command blocks anymore when using functions). The player will also need a crafting table. Share. I was hoping just a comparator would work, but I haven't quite figured out how they work with command blocks. Redstone components are the blocks used to build redstone circuits. Put testfor @p[name=Name,x=X,y=Y,z=Z,r=maxRadius] in an impulse, unconditional, needs redstone command block that would activate when the pressure plate is activated. 212k. Below is the code I currently have but I'm having problems with it, the blocks don't update until after its run, meaning that only the very last if statement will ever work. ) For specifics, this is my Deathmatch system in a vanilla Survival Games map. According to the testfor command docs:. The ability activates through commandblock 1, comparator detecs that it gave an output through the iron block, commandblock 2 and 3 replace the iron block and redstone with air blocks, the other. Improve this answer. (this is optional, but recommended) Connect the output of the rising edge detector to a T-Flip-Flop. SPC doesn't work on servers so all the normal command block commands work perfectly. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on). testforblock <position: x y z> <tileName: Block> [blockStates: block states] position: x y z : CommandPosition Specifies the coordinates of the block to test. It always succeeds, creates no lag, and this output is invisible to all players (even creative players if you turn off output tracking for the block). Wire the output into an inverter circuit. A useful distinction can be made between a circuit performing operations on signals (generating, modifying,. /scoreboard players set @p debug 1. If you would like u can use this. Or you could use /data to modify its NBT data. The front is the output, while the back and the two sides are inputs. It is a very interesting solution as it is a refinement of the command block source type solution removing its main drawback; involving a command of this type (two-lined for readability):1. Impulse Command Blocks (orange) are the regular old command block. That means the tag isn't added to the player because the command block is either to far away (increase distance) or it's not being powered right. Way back when command blocks were released, I could put a comparator after a command block, and it would output a. Executing when a player enters a. Impulse Command Blocks (orange) are the regular old command block. I don't know why, but you just can't. The redstone block actually arrives after 2gt (1 redstone tick but dont use redstone ticks they are just confusing) but because of tick phases it arrives too late for the piston it is powering to extend Reply. This replaces a clock and is also faster. first computer needs to take a rendstone signal input and output the same strength signal until it receives a new signal, then it will output that signal, so on soforth. Command blocks can only be obtained when cheats are activated. You can't make them without MCEdit and multiple filters if you…Apologies, I'm a little slow with redstone and command blocks in general - mostly I oversee server builds and work as a plugin handyman. 9. If using fill commands to move the redstone block is not satisfactory then we can still create a piston with a command block that will move the redstone block to the next command block and repeat ad infinitum. Enter the following command into a command block: /testfor @a[name=<name>,r=<radius>], where <name> is a player's username and <radius> is the circular distance around the block. SuccessCount: Represents the strength of the analog signal output by redstone comparators attached to this command block. Yes, I put the redstone card in (level 1). My easy solution: Enter this to the right command block: The X Y Z should correspond to a block adjacent to the redstone lamp. I warn you that this system has two flaws, one which has an unorthodox solution. Redstone only outputs if the command block succeeded, aka, nbt= {SuccessCount:1} or more depending on what it returned. Otherwise you will open the block instead of placing the block. This redstone block is critical because it is used to activate the first command block. A repeat command block kills an item with that score triggering a chain command block. CryptoComponent: Redstone. What I did do was get a diamond block and make it so if you use /setCommand [Command] it would bind it to the diamond block. A place for all things about commands, command blocks and data-packs in…I just want a block to emit a redstone signal the same way a redstone block does. Note that randomizers, like the majority of redstone circuits, will only work in active chunks. For example, if I wanted to check to see if a stream was flowing, I could use the command /testforblock ~ ~5 ~ water and it would output a redstone signal if water of any depth was located 5 blocks above the. Step 3: Place the furnace on top of the hopper. Problem is it's going to generate millions of "Block Placed" lines in the logs. In each ancient city, 2 blocks of redstone can be found integrated into circuitry within a secret room at the city center. 5. Thanks for taking the time to address this issue. The way those work is if the previous command block returns something that is not null, then the conditional command block will then run its command. Once the Needs redstone command block is true, it removes the redstone dust, so the command block stops getting power, and can no longer be true. The death will most likely be done either by bow or by splash potion. What I want to do is: Press a button. And directly after this you would do this: Click to reveal. Stack Exchange Network. Then place sticky liston on top of redstone dust near redstone torch facing to input then a block in front of it. A redstone comparator is a block that can produce an output signal from its front by reading chests, lecterns, beehives and similar blocks, or repeat a signal without. : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off). Let's break this down. Just a quick note: a Count of -1 won't make the command block infinitely dispense; the item is only removed completely when the Count ticks to 0, but will still decrease by 1 when negative. It points towards the front of the comparator (away from you when you place it). g. Now run this command by pulling the lever and you should see the redstone block drop on top of your command block. The "@p" is a target selector. Place a comparator next to it. - Put one book in the first slot of the chest. My problem is simple. It looks like the command block impulses redstone signal based on the last commands success. 🐟🐟🐟🐟🐟🐟🐟. well, you can make it so that the redstone wire connects to a command block that says something that connects to a sticky piston that cuts off the signal of redstone and connects to an dropper on top of the pressure plate. 3 redstone is hidden around the map, each used in this contraption (I removed. Generally the idea in 1. (See point 3. Minecraft Redstone For Dummies. A redstone lamp can be mined with any tool or by hand, dropping itself as an item. They are particularly useful for the /weather and /time set commands, as they are only available in cheat mode otherwise. Next, make a path of redstone dust by placing 15 redstone like the picture below. How can i fix this? The command and parameters are correct. Even in Java Edition, you can only run one command with it. Problem : once the redstone is removed, the repeating command block locks its position and doesnt update. A command block is a Minecraft in-game item that will execute certain commands. power the pistons with a pulse at the same time and once the pulse ends, the pistons retract and there is a 1/2 chance that either piston gets the block. There are many situations where this behavior is not desirable, and you need a pulse instead of a signal. Command Blocks output a property called "Success Count", which represents the number of times the most recently-used command of this Command Block…You can use the tellraw command to give custom text in chat, you can also use command blocks to create custom names for items and entities. 2. I am not entirely sure how to do this, but you would probably use a scoreboard to have a counter that counts up by 1 every game tick and then have another command block perform a certain action if the value of the. However, when I go further than 32 blocks from the command block it stops outputting a signal. level 2. Set up a always running, unconditional and. properties” file in your server’s config files. Build all this correctly. To get the best result you should put the commandblocks at the red wool. 270K subscribers in the MinecraftCommands community. Otherwise, if the command block was unsuccessful or if there was no command block behind it, the value is set to 0. They also didn't update the output. Special thanks to @Penguin for pointing out in a. 2. The data command resets the last command's success count, so if you run it at tick the command block should only give redstone pulse for one tick. A hopper clock produces timed pulses by moving items back and forth between 2 hoppers feeding into each other and taking a redstone output with comparators. 12 java was to use /clear with an amount of 0 to get the amount as a redstone output, but sadly this isn't how it works in Bedrock. The Repeating Command Block is a redstone-powered block that was made available in the 1. Command block right: /setblock -89 102 159 redstone_torch. The command block is given the command "/testfor @p[r=3]" where @p=nearest player and r=3 checks within a 3 block radius. Redstone mechanisms are blocks that affect the environment (with light, sound, movement, etc. 2. Just know that your need to run the command with {entity} targeted and you must have score_time_min={delay} in the entity selector for that. Repeat Command Blocks (blue) are the same as Impulse blocks, but will execute the command every tick rather than once, so long as the block is powered. You can place them both anywhere, but make it so that they can connect. Comparator updates are updates that only update comparators, for example, interacting with a container. The sculk sensor is a block in the sculk family. These blocks are typically available across multiplayer servers and custom servers, as they are only available in Minecraft worlds that have cheats enabled. It sends a signal if the command is successfully run. The command syntax for what you want to do is. For example, if both inputs in an AND gate are in. However the question may arise for normal survival or non-command-block. In this case posY is the command block at the beginning of that row. In my "Ladder Interaction" section of the redstone, I have the same hopper clock, with the same item, connecting to the comparator in the same way, with the redstone to the repeater, connected to this command block: /testfor @a[-20,84,7,3] Connected to a comparator which is then connected to:Not with one command block, and also the command block itself won't be giving the output, you could let it place/remove blocks. Right now I'm trying to do some new cool redstone contraptions but I've got some issues with the new command block system. r/redstone A chip A chipThe hopper is a redstone component that can be used to manage items. Have 2 sticky pistons "fighting" over a redstone block. Be able to output a redstone signal when the player enters a perimeter of certain blocks, ei entering a city. Along the side/bottom left of the picture is the actual command. Thank you, I set the command to replace an air block with air since all I needed was the redstone signal. Put the Execute if block -70 70 140 #minecraft:buttons [powered:true] command in a repeating always active command block. Options. Alternatively and arguably better would be to use functions. To update when a player clicks a button, just wire up the button to the command block. A trapped chest will also strongly power a solid/opaque block below it (the same way a redstone torch can power a block above the torch), allowing it to activate output/mechanism components two blocks beneath it or diagonally beneath it, or redstone dust beneath the block (say, on top of a command block), etc. Use this wireless redstone setup (Our door is at -90 102 159): Command block left: /setblock -89 102 159 air. The help command simply generates output inside the command block. doc_shades • 1 yr. Then you just check if it is powered by redstone. YMbrothers. impulse unconditional needs redstone /setblock x y z redstone_block 1. Hi, i'm building this undergrounds city, and I cant get the command block to operate how I would like it. It is a very interesting solution as it is a refinement of the command block source type solution removing its main drawback; involving a command of this type (two-lined for readability): 1. A redstone circuit is a contraption that activates or controls mechanisms. I figured out why Command Block may not be working in Multiplayer!!! I figured it had to do with plug-ins because that is the only difference between single player and the servers i run. Block C3 setblock pos2 redstone_block. 2. You'll want one to place one command block and set it to Unconditional, Repeat and Always Active. To detect when it has found the block, you can have a comparator running out from the command block. The interface of a display link with a Target as a source and a Lectern as an output. The chain just needs to replace that with 0b itself again and you can run all those commands with one tick delay. 9 just use an IMPULSE command with. command blocks respond to redstone inputs just like any other redstone component. Run this new redstone output into command blocks THAT ARE WITHIN RANGE OF THE ENTIRE ARENA. Next, you will need to add the code to create a tower of redstone blocks to your existing command. The logAdminCommands gamerule will prevent logging commands and outputting to the console. It also takes 1 Redstone Tick for a signal to stop through a Comparator. If you have an observer output pointing into it as well as a command block that fills the observer-command-block-structure-block chain to air as soon as the block in front of the observer updates (I recommend using a redstone lamp set to on using /setblock or a debug stick), then you can string together a bunch of structures, and even perform. Torches will also activate any redstone components above or beside them, such as pistons or lamps. Discord. You can easily use more command blocks for more doors. /pulse [x,y,z] If length not set, default button pulse. Step6: The redstone lamp is output and 2 command blocks are reset the hopper. A target can be found in ancient cities. Instead the temple command block sets the players gamemode to adventure. /give @p minecraft:command_block. " or such. any way to do this without a redstone torch ? rob5300 In version 1. It looks like the command block impulses redstone signal based on the last commands success. Any mechanic will do as long as it produces a command block or redstone output. There are three similar. I was trying a simple set-up with two command blocks and a comparator in the middle, but I'm a beginner and am obviously missing the correct syntax (especially to test for a particular. 6) Set all of the command blocks on the top row to: /gamemode 2 @a 0. Grateful!. In Bedrock edition there's a seaparate object ID for the lit block state of the redstone lamp: So instead of using block states like you would in Java edition: setblock x y z redstone_lamp [lit=true] You should specify the object ID for the lit redstone lamp: setblock x y z lit_redstone_lamp. However, I tried using /give @a minecraft:redstoneAn alternative could be to have commandblocks come out of that one command that set the impulse of the three chains to auto:1b. Command Blocks Comparators will use the value of the SuccessCount tag directly. The easiest way to accomplish this is to have a command block summon an Item entity with an age of minus 15 minutes on top of a pressure plate on a block. You should now see the command block on the ground. What I'm looking for help on, is using command blocks to initate different stages in the non-scripted quest, based upon physical interaction within the world. Type the following command: /give @p command_block. Thank you, I set the command to replace an air block with air since all I needed was the redstone signal. CryptoVariations: The output comparator can be replaced with a redstone torch on the command block, producing a signal strength 15 output. The command /execute if entity @e [type=squid,limit=10] could send out 50% of a max redstone signal strength if 5 squids were found for example. This component represents a Redstone card. I am not sure you can, but you could just /setblock a repeater in front of a redstone block. It sends a signal if the command is successfully run. You want it to change every three seconds which means 60 ticks. There’s a single redstone torch on that front side, and there are two torches on the back side. Improve this answer. •. Add Tower of Redstone Blocks. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. I put a command block next to the dropper to set the contents to one gold sword to reset the counter to reuse the loop. 1. ) The obvious answer is plate -- redstone wire -- command block : say. /execute if entity @e[type=player,distance=. So the next two might be: /setblock 0 11 0 command_block ["facing_direction":1] /setblock 0 12 0 command_block ["facing_direction":1] To do the same in Java 1. YMbrothers. Since "Execute if" actually does output a number, why can't that be read by a redstone comparator as it used to be until 1.